Many, many thanks go to Jeff for editing and helping me to make it much better and spiffier than its previous incarnations. Society should stop being afraid of video games and instead start looking forward to how we can best use them to benefit ourselves and our children. Society is changing and non-gamers are being left behind.
Modern children and teenagers prefer calmer forms of entertainment, such as watching television, or in a large degree, playing video games.
Moreover, games propagating murder and violence, such as Mortal Kombat, Outlast, Grand Theft Auto, and so on, are popular and are being advertised everywhere, making teenagers willing to play them; the fact that they are marked by the ESRB Entertainment Software Rating Board does not help much.
However, considering the nature of such games, they should not be allowed for teens to play. For the human brain, there is no big difference between a real-life situation, and an imaginary one; this is why we get upset even if we think about something unpleasant.
For children and teens, who usually have a rich imagination, everything is even more intense. Your paper is almost ready to go?
Let an expert have a final read over your paper before handing it in. See your grade before Free Expert Help Moreover, violent games directly reward violent behavior; many modern games do not simply make make players kill virtual reality characters of other players online, but also grant them with scores experience or points for successful acts of violence.
So when kids have anxiety, which they do, instead of soothing themselves, calming themselves, talking about it, expressing it to someone, or even expressing it emotionally by crying, they tend to externalize it. They can attack something, they can kick a wall, they can be mean to a dog or a pet.
Unfortunately, many modern games incorporate violence. Having youth play these video games are dangerous, as teenagers and children usually take a first person role in the killing process, and even get rewarded or praised for doing so.
According to numerous studies, this leads to an increase of aggression in them. References John, Laura St.
Do They Affect Our Behavior?The purpose of this essay is to show the negative effects of videogames. Video games are too bad!); March 20, These violent games are bad influence to most children.
Second, many. Sample Cause and Effect Essay on Video Games Influence of Children Video games have been a part of children's life for the past few decades. It all started when Atari came up with its first gaming console, which included a very simple game of tennis.
Persuasive Essay Video Games Can Be Educational like these have been a challenging for parents because they feel like their children will act more violent or give them bad influences, and some of these games may in fact do so.
by You Over the years video games have been proven to increase addiction to staying inside. A persuasive essay is a form of academic writing that is built around a central argument. These essays are sometimes called argumentative essays because of this. In this category of composition, the writer aims to persuade the reader to accept his or her.
May 17, · Video games aren't bad persuasive speech Dennis M.
Santos Rosado Prof. C. Skerrett Specific purpose: Convince the audience that video games aren't bad . Persuasive speech against video games Essay.
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